Jamye's Improved Armour Reversal
(Abjuration)

Range:  0
Components:  V, S, M
Duration:  1 round per level, minus 7 rounds
Casting Time:  7
Area of Effect:  Creature touched
Saving Throw:  Special

This spell is an improved version of the 5th-level Jamye's armour reversal. With this spell, bonuses to-hit by the attacker are added to the die roll (thus working against the attacker) instead of subtracted. For example, a 10th-level fighter attacking an AC 5 wizard with improved armour reversal would need a die roll of 5 or less to hit the wizard; if the fighter had a Strength of 17 (+1 to-hit) and a +2 weapon, he would now need a die roll of 2 or less (5 minus 1, minus 2) to hit the wizard.
This spell also affects missile weapons in the same way it affects melee weapons, unlike the 5th-level spell. Also, whereas armour reversal can be dispelled by a subsequent casting of improved armour reversal on the same subject, improved armour reversal cannot be so dispelled by the weaker spell. If armour reversal is cast upon the subject of a previous improved armour reversal, the armour reversal is wasted and has no effect.
The spell components for this spell are a small magnet, a piece of black silk of no less than 20 gp value, and a diamond of no less than 250 gp value.

